Once again, 3dtotal published a detailed tutorial! This time Valentin Nadolu presents a method of creating a next gen vehicle asset. The difficulty level is medium, so to better understand and use this tutorial, the reader needs to have a basic understanding of the processes involved in modelling and texturing an object in Maya...
The asset presented here will be a generic vehicle with a low poly count that has diffuse, specular and normal map textures. The descriptions will therefore be general, but Valentin will go into detail to explain the particularities of next gen asset creation every time it is needed.
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good thinking nice and wonderful task as wel as a greate help for me..
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